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SlingDingers

The SlingDingers - 2017

Summary

A 2 player 2D brawler where players win by knocking their opponent off a destructible level.

SlingDingers was created in 24 hours in the Zero Engine by a team of 4 designers for a destruction themed DigiPen game jam.

Contributions

  • Prototyped the initial player controller that was used throughout testing.
  • Designed and implemented menu system and tutorial.
  • Prepared build for submission and debugged miscellaneous scripts during final hours.

What Went Well

  • Game delivered on feeling of destruction superbly.
  • All designer team was extremely in sync and able to rapidly iterate.
  • SlingDingers took home 1st place in a game jam judged by industry professionals.

What Went Wrong

  • Additional weapons and level needed to be cut for time.
  • Engine audio bug severely lowers quality of otherwise excellent SFX.
  • Systems were written independently and caused problems when combined.
  • My dog died during development, severely hampering my ability to contribute to the project.

Process and Post Mortem

From the moment we decided on an environmental shooter it was clear the character controller would need to be physics based. Not only did the Zero Engine handle 2D physics extremely well, but it would allow us to more easily handle player interaction by shoving players when they were shot at.

The game was a blast to work on, the team functioned as a single unit, and the only things we couldn't deliver were additional weapons and levels. Additionally, we regretted not making this game for our senior project.