The SlingDingers - 2017
Summary
A 2 player 2D brawler where players win by knocking their opponent off a destructible level.
SlingDingers was created in 24 hours in the Zero Engine by a team of 4 designers for a destruction themed DigiPen game jam.
Contributions
What Went Well
What Went Wrong
Process and Post Mortem
From the moment we decided on an environmental shooter it was clear the character controller would need to be physics based. Not only did the Zero Engine handle 2D physics extremely well, but it would allow us to more easily handle player interaction by shoving players when they were shot at.
The game was a blast to work on, the team functioned as a single unit, and the only things we couldn't deliver were additional weapons and levels. Additionally, we regretted not making this game for our senior project.